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There’s this misconception that coding is by nature elegant and sophisticated, because after all, it’s kind of like writing logic, isn’t it? Don’t they call it computer SCIENCE for a reason? But the reality is much more complicated than that. Cavanagh maybe foresaw this - in his blog post announcing the release, he admits, “ VVVVVV is not a technically sophisticated game! Even by the standards of self taught indie devs, it’s kind of a mess.”
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VVVVVV STORY CODE
Some of the response to VVVVVV’s source code has been horror, as onlookers pick apart things that could have been written better. This isn’t the sort of thing that happens often, and by that metric alone, the value of releasing this information is immense.
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In layman’s terms, this means that the average person can now look at how the game is built, because every line of code can be perused. Play it without fear.Last week, Dicey Dungeons creator Terry Cavanagh celebrated the 10th anniversary of an earlier game, VVVVVV, by releasing its source code to the public. All dialogue (what little of it there is) is presented through text, and there are no auditory cues necessary for gameplay. The game will likely be far too difficult for most children, but it's in no way harmful.ĭeaf & Hard of Hearing Gamers: You won't have any issues. As far as violence goes, it's a fact that the player's character will die over and over and over again, impaled on spikes, but just look at these graphics… something so cheery and colorful is totally harmless any way you slice it. Parents: There is no questionable language and no sexual situations. < A href=" amp MarketPlace=US& ID=V20070822%2FUS%2Fgamecriticscom%2F8010%2F5765b72c-a66c-46a0-a00a-fe85d61254a6& Operation=NoScript" > Widgets< /A> ĭisclosures: This game was obtained via publisher and reviewed on the PC. Approximately 2 hours and 43 minutes of play (along with 896 deaths) were devoted to the single-player mode, and the game was completed. Much more than it initially appears, I was quite glad to have spent time with the title, and eagerly look forward to what Terry will be cooking up next. Cavanagh that a project with VVVVVV's basic graphics and simple controls can feel so completely energetic and entertaining. Sporadic difficulty notwithstanding, it's certainly a credit to Mr. I don't say this to scare anyone off, though-the ideas and energy on display are wonderful, though they are somewhat tempered by a bit of sadistic brutality. Part of the challenge comes from a little slipperiness maneuvering the captain (especially laterally), but mostly it's due to narrow margins for error and… spikes. Players with a low tolerance for frustration should be warned. Moving platforms, warp zones, trampoline-like lines suspended in space, wraparound levels that nearly induce vertigo, and of course (as the title might suggest) lots and lots and lots and lots of extremely lethal spikes.Īlthough relatively short, it must be said that the difficulty of a handful of sections is hair-pulling/pant-soiling. The concept is simple enough to grasp immediately, yet Terry has found ways to twist and spice the formula, keeping it fresh and challenging throughout. Hit it once more, and gravity is restored to what we think of as normal. With just a push of the space bar, the captain will find himself hurtling upwards to land on whatever ceiling waits above. Although the experience is built on a core of platforming, the twist is that rather than jumping, the main character can flip gravity itself. VVVVVV's world is broken up into discrete rooms, some coming together to form "levels" of a sort, while some are simply meant to be traveled through. However cute it may be (and it is) this isn't a story-driven title by any means… no, it's all about the gameplay. All hands except the captain are scattered throughout the game's world, and it's up to the player to reunite them. Made available for purchase just a few days after this review was written, Terry's latest is titled VVVVVV, and it's a cracker.Ĭruising through space, a ship containing an 8-bit crew runs into trouble with a rogue dimension. However, I do make the odd exception once in a blue moon under the right circumstances, and one of those circumstances is when Terry Cavanagh releases a new title.
VVVVVV STORY PC
WTF As if anyone could beat this game without a single death…įrequent readers of this site will know that it's an extremely rare occasion when I will play a PC game, let alone review one. LOW The difficulty of certain rooms is hateful.